Tower defense games are a genre of (usually flash) strategy games, with origins in RTS map mods, in which the player places a series of usually upgradable fixed turret defenses in the path of oncoming waves of increasingly powerful enemies. Once breaking the game down and identifying what I see as the problems with it, I’ll start to explore strategies that I would look at to improve the design. This is a bit of a long post, since I’ll be looking at a game that I like the concept of, but that I think didn’t meet its potential. Too bad the shortest distance from each possible entrance to the exit crosses the exact same number and types of towers, making this a nearly meaningless choice… A tower defense game where you’re controlling the attackers, instead of the towers? You can even pick which entrance to launch your troops from and direct them in mid-level.
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